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In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas. At the start of Edo - which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano - each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it.Once at least one player has twelve points, the game finishes at the end of the round, with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.
Edo on Boardgamegeek.com